Portal serves for passage between sectors and for visibility setting of objects associated with these sectors.
Each portal has to have its double. If a portal leads into the world sector, the double is created automatically.
Closing dist.
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distance from camera in which the portale "closes"
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Current
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sets the current distance between camera and the object center
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Items visibility
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distance between camera and portal - when exceeded, only the objects linked to the sector in 3DS MAX are drawn.
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Current
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sets the current distance between camera and the object center
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Fading dist.
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distance between camera and portal where the portal color begins to fade
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Current
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sets the current distance between camera and the object center
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Portal color
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portal color fade switch
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R, G, B
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portal color,
click on color to open the color selection dialog
Holding down Shift and right-clicking on a color acts as an eyedropeer
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Copy doubler's props
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sets the values identical to the portal's double
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 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/props_portal_stand.png)
Portal
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double's name
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Change to
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sets selection to the double
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Select into
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selects both portals
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